John Deere Tiller [VR]

This was one of the contract projects I did for a company called John Deere through VictoryXR. I was responsible for optimizing an AutoCad model to fit inside Unity Engine. This was a lot of retopologizing and UVing. I also animated this tiller and created blend shapes for the wires. I used Substance Painter for texturing and the rest was done inside Maya. I also set up the environment it's under using the Terrain Tools. This was a VR product testing made so that people can try/see the product before buying it.