Hair Cards [OC]

Breakdown: Xgen & Substance Painter was used to generate hair cards texture. The mesh, UVs & topology are generated using automated NDA tech. Tertiary details are created using Texture XYZ alphas & displacement maps. The character is rigged & animated inside Maya & currently runs on a phone app.

Substance Painter Haircards Render

Substance Painter Haircards Render

Haircards Breakdown + Topology

Haircards Breakdown + Topology